Spawn System Lite (

Experimental

)


Changelogs:

Spawn System Lite Version 4.0.1

19.04.2024 13:06

  • fixed spawn menu not opening

Spawn System Lite Version 4.0.0

16.04.2024 15:15

This update will break other mods depending on this mod! Make sure to apply the necessary changes
To support both old and new Versions of this major update, you can use #ifdef LBmaster_Rework to check if the new version is loaded or the old
Changed:__
- prints have been replaced with LBLogger methods
- GetGame() has been replaced with g_Game constant
- classes have been seperated into own files
- Using the LBLayoutManager everywhere
- all files were reformatted with formatting tool
- folderstructure has been made consistent with other LB mods
Added:
- missing translation into Stringtable
Fixed:__
- Server nullpointer

Item Pack Version 1.2.2

16.04.2024 14:52

  • Fixed some invalid model.cfg files

Core Version 1.0.0

16.04.2024 14:29

This update will break other mods depending on this mod! Make sure to apply the necessary changes
__To support both old and new Versions of this major update, you can use #ifdef LBmaster_Rework to check if the new version is loaded or the old__
- Removed all prints and replaced with LBLogger
- consistent Loggin Prefixes
- changed all GetGame() functions to g_Game
- files now only contain a single class and have the same name as the class
- changed UIScripted Menus to LBMenuBase
- added functions to send Translated strings with placeholders since BI will probably never add the function
- some menus were closed even when force open was enabled
- reworked the whole folder structure
- all layout paths have been moved to LBLayoutManager
- added support for persistent menus used by Advanced Groups Map menu
- Menus direcly process RPCs now
- translated the whole mod
- merged some util classes and renamed them
- fixed possible string corruption statements ( https://feedback.bistudio.com/T173348 )
- direcly bing keybinds to opening a menu
- changed how admin pages are registered
- fixed sometimes multiple admin menu categories would expand
- using an external tool to format everything in a consistent code style
- deleted a lot of boilerplate code and dead code
- Item Selector and File selector dialog now accept the entry with double click for more convinient use
- added backup files, which are fully handled by the core pbo
- automated config guide generation

Core Version 0.0.20

04.09.2023 09:11


Core Version 0.0.19

04.09.2023 09:04

Prepare for other mod updates

Core Version 0.0.18

02.09.2023 17:44

  • Changed some config related stuff for the Advanced Groups update

Spawn System Lite Version 3.1.4

24.05.2023 15:43

  • Compatibility with new Core PBO and 1.21
    Fixed:
    - Some config parameters were not saved in the admin menu

Core Version 0.0.6

24.05.2023 15:02

Added:
- New config handling

Spawn System Lite Version 3.0.0

12.01.2023 11:36

Added:
- Option for each spawn point to Spawn players in Air for option to let players parachute
- Highly customizable Loadout system
- randomize clothing
- randomize weapons
- Auto Load weapons with magazines
- add items to quickbar
- spawn magazines with random min and max quantity
- possibility to configure preset classes like sniper or machinegunner etc.
- spawn attachments on items like batteries on scopes
- and many more opportunities to customize loadouts
- Specific Spawns can have different Loadouts (can be used for events, pvp servers, parachutes and much more to spawn players with random loadouts)
- Added Options to adjust Health, Blood, Water and Food on spawn
- Air Spawn options can be changed in the admin menu
- Loadout list can be changed in the admin menu
Changed:
- Admin Menu can be opened while in Spawn Menu. Spawn Menu will open again afterwards
- Changes to the Spawns made in the admin menu will be updated to all players with the menu open when saved
Fixed:
- killedTimeoutRadius was not working properly with some configurations