Virtual Garage (

Experimental

)


Changelogs:

Virtual Garage Version 2.0.2

17.04.2024 15:26

Fixed:
- repairing vehicles in the garage would not work
- Fatal error, when Garage Storage Item could not be spawned was remove, because it's replaced with the new storage system anyways

Virtual Garage Version 2.0.1

17.04.2024 15:10

Fixed:
- Fluids were full when parking out a vehicle

Virtual Garage Version 2.0.0

16.04.2024 15:21

This update will break other mods depending on this mod! Make sure to apply the necessary changes
To support both old and new Versions of this major update, you can use #ifdef LBmaster_Rework to check if the new version is loaded or the old
Changed:__
- prints have been replaced with LBLogger methods
- GetGame() has been replaced with g_Game constant
- classes have been seperated into own files
- Using the LBLayoutManager everywhere
- all files were reformatted with formatting tool
- folderstructure has been made consistent with other LB mods
- Defines have been moved to config.cpp
- delete a lot of unused code and boilterplate code
- Removed store code for the old Garage Item. Loading is still possible. All new stored vehicles are stored with the new system
Added:
- missing translation into Stringtable
- Quality of life features (double click to restore, no "warning" for storing a vehicle, where save inventory is enabled)
Fixed:__
- Vehicles could spawn invisible

Item Pack Version 1.2.2

16.04.2024 14:52

  • Fixed some invalid model.cfg files

Core Version 1.0.0

16.04.2024 14:29

This update will break other mods depending on this mod! Make sure to apply the necessary changes
__To support both old and new Versions of this major update, you can use #ifdef LBmaster_Rework to check if the new version is loaded or the old__
- Removed all prints and replaced with LBLogger
- consistent Loggin Prefixes
- changed all GetGame() functions to g_Game
- files now only contain a single class and have the same name as the class
- changed UIScripted Menus to LBMenuBase
- added functions to send Translated strings with placeholders since BI will probably never add the function
- some menus were closed even when force open was enabled
- reworked the whole folder structure
- all layout paths have been moved to LBLayoutManager
- added support for persistent menus used by Advanced Groups Map menu
- Menus direcly process RPCs now
- translated the whole mod
- merged some util classes and renamed them
- fixed possible string corruption statements ( https://feedback.bistudio.com/T173348 )
- direcly bing keybinds to opening a menu
- changed how admin pages are registered
- fixed sometimes multiple admin menu categories would expand
- using an external tool to format everything in a consistent code style
- deleted a lot of boilerplate code and dead code
- Item Selector and File selector dialog now accept the entry with double click for more convinient use
- added backup files, which are fully handled by the core pbo
- automated config guide generation

Virtual Garage Version 1.13.5

18.03.2024 13:08

Added:
- Doubleclicking a vehicle in the GUI would restore the vehicle
Removed:
- "Warning" when vehicle content is stored

Virtual Garage Version 1.13.4

09.03.2024 17:56

Added:
- More logging when items could not be spawned to find issues when when restoring the vehicle
Fixed:
- Vehicles were invisible when items could not be spawned while restoring the vehicle and they would block the spawn area

Virtual Garage Version 1.13.3

25.02.2024 16:08

  • added workaround for Written Notes crashing the server

Virtual Garage Version 1.13.2

23.02.2024 23:20

  • fixed compile error

Virtual Garage Version 1.13.1

23.02.2024 23:04

Fixed:
- Selecting colors would not change anything
Added:
- New fully virtual storage system without the Garage_Storage_Item, so no Items will remain on the map
- useNewItemStorageSystem in the config.json to use the new storage system. Default is 0 atm, but this will become the new standard and the old Garage_Storage_Item will be removed at some point.