Virtual Garage (
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Changelogs:
Virtual Garage Version 2.0.217.04.2024 15:26
- repairing vehicles in the garage would not work
- Fatal error, when Garage Storage Item could not be spawned was remove, because it's replaced with the new storage system anyways
Virtual Garage Version 2.0.117.04.2024 15:10
- Fluids were full when parking out a vehicle
Virtual Garage Version 2.0.016.04.2024 15:21
#ifdef LBmaster_Rework
to check if the new version is loaded or the old- prints have been replaced with LBLogger methods
- GetGame() has been replaced with g_Game constant
- classes have been seperated into own files
- Using the LBLayoutManager everywhere
- all files were reformatted with formatting tool
- folderstructure has been made consistent with other LB mods
- Defines have been moved to config.cpp
- delete a lot of unused code and boilterplate code
- Removed store code for the old Garage Item. Loading is still possible. All new stored vehicles are stored with the new system
- missing translation into Stringtable
- Quality of life features (double click to restore, no "warning" for storing a vehicle, where save inventory is enabled)
- Vehicles could spawn invisible
Item Pack Version 1.2.216.04.2024 14:52
-
Fixed some invalid model.cfg files
Core Version 1.0.016.04.2024 14:29
__To support both old and new Versions of this major update, you can use
#ifdef LBmaster_Rework
to check if the new version is loaded or the old__- Removed all prints and replaced with LBLogger
- consistent Loggin Prefixes
- changed all GetGame() functions to g_Game
- files now only contain a single class and have the same name as the class
- changed UIScripted Menus to LBMenuBase
- added functions to send Translated strings with placeholders since BI will probably never add the function
- some menus were closed even when force open was enabled
- reworked the whole folder structure
- all layout paths have been moved to LBLayoutManager
- added support for persistent menus used by Advanced Groups Map menu
- Menus direcly process RPCs now
- translated the whole mod
- merged some util classes and renamed them
- fixed possible string corruption statements ( https://feedback.bistudio.com/T173348 )
- direcly bing keybinds to opening a menu
- changed how admin pages are registered
- fixed sometimes multiple admin menu categories would expand
- using an external tool to format everything in a consistent code style
- deleted a lot of boilerplate code and dead code
- Item Selector and File selector dialog now accept the entry with double click for more convinient use
- added backup files, which are fully handled by the core pbo
- automated config guide generation
Virtual Garage Version 1.13.518.03.2024 13:08
- Doubleclicking a vehicle in the GUI would restore the vehicle
- "Warning" when vehicle content is stored
Virtual Garage Version 1.13.409.03.2024 17:56
- More logging when items could not be spawned to find issues when when restoring the vehicle
- Vehicles were invisible when items could not be spawned while restoring the vehicle and they would block the spawn area
Virtual Garage Version 1.13.325.02.2024 16:08
-
added workaround for Written Notes crashing the server
Virtual Garage Version 1.13.223.02.2024 23:20
-
fixed compile error
Virtual Garage Version 1.13.123.02.2024 23:04
- Selecting colors would not change anything
- New fully virtual storage system without the
Garage_Storage_Item
, so no Items will remain on the map-
useNewItemStorageSystem
in the config.json to use the new storage system. Default is 0 atm, but this will become the new standard and the old Garage_Storage_Item
will be removed at some point.