Flagpole Extension


Changelogs:

Flagpole Extension Version 1.2.0

28.06.2022 15:36

Added:
- new Plotpole Parameter autoAttachFlag setting it to 1 will automatically attach a Flag to the Flag Pole. Requires instantBuildPlotpole to be enabled
- new Plotpole Parameter autoRaiseFlag setting it to 1 will automatically attach a Flag to the Flag Pole. Requires instantBuildPlotpole and autoRaiseFlag to be enabled
- new Plotpole Parameter autoFlagAttachedItemnames put the itemnames of the Flags in there. Default are all vanilla Flags. A random Flag will be choosen when Plotpole built

Flagpole Extension Version 1.3.2

09.03.2022 23:20

Fixed:
- Some forceExceptions would not work properly, if the item was not defined in the scripts, but only in the config.cpp
- Some deployInOthersTerritoryExceptions would not work properly, if the item was not defined in the scripts, but only in the config.cpp

Flagpole Extension Version 1.3.1

15.02.2022 01:23

Fixed:
- Possible fix for Flags despawning too fast
Added:
- More logging in regards to lifetime resets of objects to track down any existing problems
Changed:
- Plotpole no longer needs a Server Side mod. All Server Side actions are enabled via ifdefs when the Client PBO is loaded. REMOVE the LBmaster_GroupDLCPlotpoleServer.pbo from your Serverside Mods !

Flagpole Extension Version 1.3.0

14.12.2021 10:41

Fixed:
- Plotpole: Placing in Enemy Teritorry would not work because whitelist was not synced with client
- Plotpole: Added allowDismantleInUnclaimedTeritorry and allowDestroyInUnclaimedTeritorry to allow players to dismantle items in unclaimed teritorries / without flag
- Nullpointers in crashlog