Airdrops (
Stable
)
Switch to Experimental
Version
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Changelogs:
Version 3.2.018.02.2026 10:57
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nullpointer when spawning a crate manually and not through the mod
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webhook Airdrop_Called_Playerwhen a player calls an airdrop with a flare -
some extra logging to find problems when Airdrops not working -
ingame option to change the name and description of Airdrop Flares for players -
separate PvP creation settings for Player called airdrops
Version 3.1.120.01.2026 11:23
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servers are not crashing when using the mod without server mod, but some features might be limited
Version 3.1.012.01.2026 12:53
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you can now set the min and max health of the spawned items in the Airdrop
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loot can no longer be damaged by shooting the Airdrop Crate
Version 3.0.310.12.2025 13:27
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AI setup panel was out of bounds and not visible to be edited ingame
Version 3.0.213.11.2025 14:32
If you update any of my mods, make sure to update all mods as they contain some major compatibility changes and old and new versions are not going to be compatible!
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required changes for the new Core PBO
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Some map mods would not properly display the airdrop icon
Version 3.0.104.11.2025 11:59
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possible nullpointer -
flares burning particles were not deleted when the flare is deleted / outside the network bubble
Version 3.0.012.09.2025 19:21
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fully implemented player called Airdrops -
New config for the player called airdrops allowing you to have different drops for all the different flares -
many different settings you can change to limit where players can call airdrops like blacklisted zones, checks for bases nearby, etc. -
Admin menu pages to change all new settings ingame easily -
Workaround for zombies spawning their CE configured loot twice: https://feedback.bistudio.com/T194789
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Airdrop 3D Markers should be properly placed on the ground now
Version 2.1.310.09.2025 14:42
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config option to spawn the key for the drop in one of the spawned AIs -
support for Expansion Map, Basic Map and VPP Map markers
Version 2.1.214.08.2025 19:48
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Airdrops now try to avoid any obstacles 10 times, so it's less likely to drop on certain objects -
Airdrop now have physics enabled for 10 seconds after dropping, so they will properly settle when reaching the ground or hitting a building -
Airdrops should therefore no longer drop through buildings, which made them unlootable
Version 2.1.108.08.2025 18:39
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nullpointer when not using base classes in AI config, which could result in no AI spawning
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smaller area checked for AI spawn blocked checks for less failed attempts in areas with many objects around like in forests. Also print the object, which blocked a spawn attempt to the logs for debugging -
Airdrops now cannot be shot ruined, which prevents players from opening them -
added a key example to the config file