Spaces in the Playername should be replaced by _
Name of the Player is caseinsensitive.
!mute [PlayerName] [Time in Minutes]
!muteid [Steamid or BIUID] [Time in Minutes]
!unmute [PlayerName]
!unmuteid [Steamid or BIUID]
!mutechannel [Channelname]
!unmutechannel [Channelname]
!mutereloadconfig
mutereloadconfig rereads the current ChatConfig.json. Which makes it possible to add Chat Admins while the Server is running or Change Prefix Colors or add Channels ...
!mutevote [PlayerName] -> All Players can vote for a player to be muted without admin. Important ChatConfig Variables:
- "enableMuteVote" enable / disable voting
- "muteVoteMinPlayers" minimal Players for voting
- "muteVotePercentile" amount of players, that need to vote for the player (e.g. 30 Players online and 50% need to vote -> 15 Players need to vote for the player)
- "muteVoteMuteTimeMins" time the player will be muted if vote was successful
Example:
!mute LBmaster 20 -> Mute Player LBmaster for 20mins
!muteid 76561198141097113 20 -> Mute Player With Steamid "76561198141097113" for 20 mins (would find LBmaster)
!muteid 4e6J9rBov9EChLGlp-ckzyAbUh_tvlzXXBrFR7pSS-4= 20 -> Mute Player With Bohemia Interactive UID "4e6J9rBov9EChLGlp-ckzyAbUh_tvlzXXBrFR7pSS-4=" for 20 mins (would find LBmaster)
MainConfig.json
you will find the option serverLogoPath
. This is the Option you are looking for. You need to enter the Path to the Logo here. Note: \
must be \\
or /
. Otherwise the file will not be found. The Path is made of two parts: the PBO Prefix and the internal Path in the PBO.PBO Prefix: LBmaster_Groups
and internal Path: gui/images/logoplaceholder.edds
. The full path would be LBmaster_Groups/gui/images/logoplaceholder.edds
If you are not sure how to find the Prefix of the PBO (in most cases the name of the PBO without .pbo) take a look at the screenshot below (PBO Manager was used to inspect the PBO)..edds
and .paa
. This also applies to custom Icons.MapIconFix_Original_Icons.pbo
from here. This is on your own risk, because this PBO contains the original VPP Map Icons I asked DaOne, the creator of the Mod, if I can use his Icons or if he can fix it, but for me it seemed, he doesn't care. I would suggest leaving him a PM if you add this PBO to your Serverpack.MapIconFix_Empty_Icons.pbo
from here. This does not contain any material from the original VPP Map. I replaced every Icon with a invisible texture. So you don't have the white boxes, but also You don't have any special Icons.How do I change the Logo to my Server Logo
sectionLBmaster_SpawnsystemLite
as a required addon. If you are not sure how it works, check the Example PBO down belowLBS_SleepingBag_Base
for the Placed items and one which inherits LBS_SleepingPacked_Base
for the packed version. Examples are in the PBO belowLBS_Custom_Packed
with the classname of the packed item and LBS_Custom_Placed
with the classname of the placed item from the config.cppclass LBS_Custom_Packed : LBS_SleepingPacked_Base {
override string GetBagClassname() {
return "LBS_Custom_Placed";
}
override string GetHologramClassname() {
return "LBS_Custom_Placed";
}
};
class LBS_Custom_Placed : LBS_SleepingBag_Base {
override string GetPackedClassname() {
return "LBS_Custom_Packed";
}
};
SpawnSelectConfig.json
:overwrite_default_spawnPos
-> 0 to spawn the player at the vanilla SpawnsopenSpawnMenuOnce
-> 1 to open the spawn menu when respawningforceOpenSpawnMenu
-> 0 to not force the player to select a spawnhide_when_no_spawns_found
-> 1 to not show the menu when no spawns are found / No beds are placedpositions
-> Clear all entries from the positions list ("positions": []
) so no spawns are available when no beds are placedReset game statistics