Achievements (

Stable

)


Changelogs:

Version 1.3.3

20.01.2026 11:15

Changed:
  • servers are not crashing when using the mod without server mod, but some features might be limited

Version 1.3.2

13.11.2025 14:16

If you update any of my mods, make sure to update all mods as they contain some major compatibility changes and old and new versions are not going to be compatible!

  • required changes for the new Core PBO

Version 1.3.1

04.11.2025 11:35

Added:
  • Client setting in the vanilla settings menu to change if they want to see achievement popup messages and hear the achievement sound
Fixed:
  • $kill trigger did not properly check the min and max distance
  • nullpointer when AI kills a player

Version 1.3.0

28.08.2025 12:32

Added:
  • playtime trigger playtime:online and playtime:alive in minutes
  • achievement got trigger achievement:got:NAME where NAME is the config name of the achievement
Removed:
  • some prints in the scriptlog
Changed:
  • use new Core Layout Manager setup

Version 1.2.2

08.08.2025 16:29

Fixed:
  • buttons might not always be displayed green when the achievement was completed
  • achievements could get lost in the menu under certain circumstances
Added:
  • Trigger achievement:count to hold the number of achievements got (be aware it will count itself too after the player got the achievement)

Version 1.2.1

25.06.2025 20:25

  • updated the whole license server code for faster server startup. Make sure to update all mods, otherwise you will run into compile errors!

Version 1.2.0

13.06.2025 19:41

Fixed:
  • nullpointer when an AI shot a weapon
  • nullpointer when an AI executed an action
  • some actions would trigger the achievement when canceled making is super easy to get some achievements when you could cancel the action and restart immediately
  • client nullpointer when exiting the game

Version 1.1.0

02.06.2025 14:33

Changed:
  • 1.28 preparations
Added:
  • you can now browse for loot presets in the admin menu instead of having to remember the preset name
Removed:
  • check for individual chance when spawning a preset a player got for an achievement, which only caused confusion why presets were not spawning
Fixed:
  • sometimes achievements were not properly grouped by the first trigger

Version 1.0.8

18.02.2025 16:04

  • moved all changes from Experimental to stable

Version 0.6.9

25.11.2024 13:17

  • added trigger for stealth zombie kills
  • fixed reward items not spawning on ground when inventory is full
  • fixed a nullpointer