Core

Core DayZ Mod
Setup Work: LowNo WipeStable

Changelogs:

Version 4.1.1 - stable

26.01.2026 11:11

Fixed:
  • Uninitialized Config errors in the log
  • writing to read only context error when saving some configs

Version 4.1.0 - stable

20.01.2026 11:06

Added:
  • cache last player items in inventory for better performance
  • some code to ensure mods don't destroy configs when server mods are not loaded

Version 4.0.1 - stable

12.01.2026 12:46

Fixed:
  • Workaround for Linux servers crashing at startup
  • items could spawn with 0 quantity using the preset system
Added:
  • if an item has no model configured my mods ignore it by default, because many items without a model crash the server and client. If you still want to be able to spawn it, my mod now checks if the item has lbIgnoreNoModel = 1; in the config.cpp entry
  • function to check if a menu should be opened before opening it used by some of my mods

Version 4.0.0 - stable

10.12.2025 13:18

please backup you config files before updating!

Fixed:
  • Servers running without any purchased mods would not properly get update information from my license server and it would always fail to receive the information
  • the API name logged for each request was not properly displayed
  • sometimes empty list entries could appear when pressing a key while no widget was focused (this especially happened on the loadout editor page)
Added:
  • loadout editor now has the option to create multiple categories to sort your presets into. Because of the way the config system works, this is not done by splitting the file into multiple files. Everything is still in a single file.
  • Due to the changes, I had to write a migration, which means the filename changes from LootPresets.json to ItemPresets.json, the structure of the file changed and the old file will be deleted!
  • You can now have an additional chance multiplier by just appending a "*.4" at the end of a sub preset for an item or another preset instead of having to create a temporary preset just to change the chance of another preset to spawn. This can make this more confusing, so only use it when you absolutely have to!
  • you can now edit the subpreset name directly to allow the above changes to work
  • a new shortcut for the item search dialog: CTRL + F to automatically look for attachments for this item instead of clicking the button
  • a shortcut to fast clear a search field (edit boxes with a Cross in at the end of the line): SHIFT + Backspace
  • Developer API access can be enabled in the API.json to allow LBmaster services to access config files for helping to troubleshoot. This option is disabled by default. No data will be sent to any of my servers without you explicitly enabling this option!
  • support for server monetization platforms to connect to my API more easily (more details will come in a later announcement)

Version 3.3.3 - stable

17.11.2025 14:01

  • finally found a working workaround for the 1.29 compatibility changes, which are also working in 1.28 not causing compile errors when leaving the game

More...

Features

  • Automatic Management of
    • RPCs
    • Menus and Menu Layouts
    • Admin Menus
    • Money
    • Configs
  • Configs
    • Icons
    • Currencies
    • Logo
    • Playername and last joined date tracking
  • Custom Logging
    • own log file
    • config to change log level and log output path
    • Log Level Fatal, Error, Admin, Info (default), Debug, Verbose
    • all mods can have their own log prefix
    • option to also log to scriptlog
  • Test Framework
    • Perform simple compare tests automatically
    • test strings, integers, floats
    • output to a single file with all test results