Killfeed
Setup Work: LowNo WipeStable
Changelogs:
Version 2.0.13 - stable24.03.2025 09:52
-
fixed animals not properly displayed in graphical killfeed
- fixed animals and zombies not displayed when ignore bots enabled
Version 2.0.12 - stable06.03.2025 15:17
-
added method LBConfirmKill()
in PlayerBase class for TB Revive
Version 2.0.11 - stable25.02.2025 21:23
-
applied core changes
Version 2.0.10 - stable18.02.2025 15:56
-
moved all changes from Experimental to stable
Version 2.0.9 - exp14.02.2025 01:11
-
more 1.27 fixes
More...
Features
-
All Killfeed messages will be logged to the LBmaster Log -
ingame graphical killfeed -
enable / disable if kill distance should be displayed -
show group Tags supported for Advanced Groups and Expansion Groups -
options to anonymize killer and / or victim name and replace the name with \"a player\" -
options to delay messages -
option to change how long ingame messages will be displayed -
Display all of the following types of death: -
Fists, Melee, Ranged Weapon -
Traps, Grenades -
Vehicle -
Starvation, bleeding, drowning, falling, suicide -
Zombies, animals -
All different types of death can be enabled / disabled -
Store last playernames to also display it when player is offline like players setup a trap -
detect teamkills -
option to toggle if bots should be counted -
log killstreaks -
enable / disable indicator how loud the weapon of the killer was (silenced / low / medium / high). This counts silencer attachments and integrated silencers like the VSS -
change victim and killer color -
weapon magazines displayed properly -
weapons are always rotated facing towards the victim. Some weapons are not properly rotated by default -
use group tag color to overwrite the killer and victim colors if set -
Discord Webhooks -
Change if kill message should be displayed in chat and / or with the graphical killfeed feature -
fade in and out animation -
only show kill message in certain radius around killer and victim (similar to direct chat)