Killfeed
Changelogs:
Version 0.2.1 - stable23.01.2024 16:07
- Bot names to messages
- Display Weapon and Weapon Name were added to the admin menu
- option to ignore bot kills for webhooks
- Player Tag and name were swapped for the victims
Version 0.2.0 - stable18.12.2023 19:15
- Save custom dynamic textures and show them in the killfeed
- new
playercolors.json
for custom killfeed message colors for players- Layouts are now scaling depending on playername length
-
displayKillDistance
would not workVersion 0.1.11 - stable07.12.2023 18:03
-
forgot to move some more code to the Core PBO
Version 0.1.10 - stable07.12.2023 17:03
-
moved last player names to core pbo
Version 0.1.9 - stable02.12.2023 18:55
- compatibility with new Core PBO
- nullpointer in TrapBase class when server stops
More...
Features
-
All Killfeed messages will be logged to the LBmaster Log -
ingame graphical killfeed -
enable / disable if kill distance should be displayed -
show group Tags supported for Advanced Groups and Expansion Groups -
options to anonymize killer and / or victim name and replace the name with "a player" -
options to delay messages -
option to change how long ingame messages will be displayed -
Display all of the following types of death: -
Fists, Melee, Ranged Weapon -
Traps, Grenades -
Vehicle -
Starvation, bleeding, drowning, falling, suicide -
Zombies, animals -
All different types of death can be enabled / disabled -
Store last playernames to also display it when player is offline like players setup a trap -
detect teamkills -
option to toggle if bots should be counted -
log killstreaks -
enable / disable indicator how loud the weapon of the killer was (silenced / low / medium / high). This counts silencer attachments and integrated silencers like the VSS -
change victim and killer color -
weapon magazines displayed properly -
weapons are always rotated facing towards the victim. Some weapons are not properly rotated by default -
use group tag color to overwrite the killer and victim colors if set -
Discord Webhooks -
Change if kill message should be displayed in chat and / or with the graphical killfeed feature -
fade in and out animation -
only show kill message in certain radius around killer and victim (similar to direct chat)