TB Jewels Of Survival

TB Jewels Of Survival DayZ Mod
Setup Work: HighNo WipeTypes.xml Required🇺🇸/🇬🇧🇩🇪🇨🇿🇷🇺🇵🇱🇭🇺🇮🇹🇪🇸🇫🇷🇨🇳🇯🇵🇵🇹
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TB Jewels Of Survival 75.00€

License Type: One time Payment for 1 Server
Additional DayZ Server Instances are 40€ each

Changelogs:

Version 2.1.0 - stable

29.03.2024 19:22

Adapt TBLib Changes

Version 2.0.5 - stable

09.02.2024 10:54

Bugfix:
fix null pointers on client side, when open the book

Version 2.0.4 - stable

11.12.2023 21:30

Bug fix
- rings does not de-spawn when used in recipe
- badly damaged tools can no longer used for mining
- Gas canister was refiled after server restart, when they were used in smelter

Add
- missing translations


Version 2.0.2 - stable

18.11.2023 08:56

Bugfix
- fix prevent null pointer when wrong OreSpawnAreasConfig
- Add error logs for that cases

Version 2.0.1 - exp

17.11.2023 14:07

disable NV for test
More...

Readme

https://github.com/ihr-it-projekt/DayZModsInfo/blob/main/TBJewelsOfSurvival/Readme.md

Support

If you need any support, please open a ticket here

Short Description

This mod allows you to harvest, craft and use jewels with different Skills.

Features

21 new Materials

  • Ore (Gold, Silver, Copper, Iron, Gemstone Red, Gemstone Green, Gemstone Blue)
  • crafted Ore (Gold, Silver, Copper, Iron, Gemstone Red, Gemstone Green, Gemstone Blue)
  • Gemstone (Red, Green, Blue)
  • Ingot (Gold, Silver, Copper, Iron)

Smelter (static and non static)

  • used to smelt ore to ingots
  • Sound animation when processing
  • Consumes Gas and Metal Ores

Grinder (static and non static)

  • used to grind gemstone ore to gemstone
  • sound and running animation when processing
  • consume batteries and gemstone ore
  • can be used by only one player at same time

Anvil (static and non static)

  • used to craft jewels
  • sound when used
  • consume ingots, gemstones and jewels

Manipulates Effects (Alphabetic order)

  • Blood Regen Effect (Blood regeneration will be reduced or increased)
  • Charcoal Effect (Charcoal Effective time will be reduced or increased)
  • Damage Reduce Effect (Damage will be reduced or increased when player will be attacked)
  • Damage Increase Effect (Damage will be reduced or increased when player will attack)
  • Deafness Effect (Player can not hear anything, as long he watches into a scope. Negative effect for some rings)
  • Disinfection Effect (Disinfection Effective time will be reduced or increased)
  • Epinephrine Effect (Epinephrine Effective time will be reduced or increased)
  • Flash bang Effect (Player get a white screen for a period of time. This will be used as negative effect for some rings)
  • Hunger Effect (Hunger of player will be reduced or increased)
  • Night Vision Effect (Player can get Night Vision in different versions)
  • Optic Stabilizer Effect (Scope Optic will stabilize)
  • Stamina Depletion Effect (Stamina usage will be reduced or increased)
  • Stamina Recovery Effect (Stamina recovery will be reduced or increased)
  • Thirst Effect (Thirst of player will be reduced or increased)

Jewels (Alphabetic order)

  • Ring of Attack (3 Levels)
  • Ring of Defense (3 Levels)
  • Ring of DragonBlood (3 Levels)
  • Ring of Eagle Eye (3 Levels)
  • Ring of Life (3 Levels)
  • Ring of Owl (3 Levels)
  • Ring of Perseverance (3 Levels)
You will find more information here: https://github.com/ihr-it-projekt/DayZModsInfo/blob/main/TBJewelsOfSurvival/Readme.md#jewels

Configuration Options

  • a lot of configurations possibilities
  • config will automatically create on first server start

Dependencies

This is a standalone mod, no dependencies required.

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