Core (
Stable
)
Switch to Experimental
Version
I have read, understood and accept the Terms of Service
Download Client Part:
Changelogs:
Version 4.3.031.08.2026 10:50
-
possible client crash when getting players head position -
some admin pages would always say they have unsaved changes -
some rare cases where the changed settings in the admin menu were not applied
-
new config function to initialize cached variables
Version 4.2.320.07.2026 13:35
-
Client crash in IsPrefixIgnoredfor some obfuscated mods
-
new Math and String util functions
-
removed the need for the Sync Player List
Version 4.2.203.07.2026 15:15
-
some new helper classes for other mods -
some new String functions
-
cancel callback not working for warning and input popups causing problems with other mods in some edge cases
Version 4.2.114.04.2026 14:43
-
script invoker when admins.json was not received yet for admin tools -
Advanced Groups changes
Version 4.2.018.02.2026 10:39
-
API now polls after fully finishing the last response to ensure nothing is executed multiple times like adding chat tag color changes multiple times -
Required changes for the Tip4Serv integration
-
possible division by zero when loading corrupted areaflags.map file
-
Functions called by Advanced Groups to notify other mods about groups deleted and renamed events -
some more config utility methods for renaming, deleting and reloading files
Version 4.1.126.01.2026 11:11
-
Uninitialized Config errors in the log -
writing to read only context error when saving some configs
Version 4.1.020.01.2026 11:06
-
cache last player items in inventory for better performance -
some code to ensure mods don't destroy configs when server mods are not loaded
Version 4.0.112.01.2026 12:46
-
Workaround for Linux servers crashing at startup -
items could spawn with 0 quantity using the preset system
-
if an item has no model configured my mods ignore it by default, because many items without a model crash the server and client. If you still want to be able to spawn it, my mod now checks if the item has lbIgnoreNoModel = 1;in the config.cpp entry -
function to check if a menu should be opened before opening it used by some of my mods
Version 4.0.010.12.2025 13:18
please backup you config files before updating!
-
Servers running without any purchased mods would not properly get update information from my license server and it would always fail to receive the information -
the API name logged for each request was not properly displayed -
sometimes empty list entries could appear when pressing a key while no widget was focused (this especially happened on the loadout editor page)
-
loadout editor now has the option to create multiple categories to sort your presets into. Because of the way the config system works, this is not done by splitting the file into multiple files. Everything is still in a single file. -
Due to the changes, I had to write a migration, which means the filename changes from LootPresets.json to ItemPresets.json, the structure of the file changed and the old file will be deleted! -
You can now have an additional chance multiplier by just appending a "*.4" at the end of a sub preset for an item or another preset instead of having to create a temporary preset just to change the chance of another preset to spawn. This can make this more confusing, so only use it when you absolutely have to! -
you can now edit the subpreset name directly to allow the above changes to work -
a new shortcut for the item search dialog: CTRL + F to automatically look for attachments for this item instead of clicking the button -
a shortcut to fast clear a search field (edit boxes with a Cross in at the end of the line): SHIFT + Backspace -
Developer API access can be enabled in the API.json to allow LBmaster services to access config files for helping to troubleshoot. This option is disabled by default. No data will be sent to any of my servers without you explicitly enabling this option! -
support for server monetization platforms to connect to my API more easily (more details will come in a later announcement)
Version 3.3.317.11.2025 14:01
-
finally found a working workaround for the 1.29 compatibility changes, which are also working in 1.28 not causing compile errors when leaving the game