Skin System (
Stable
)
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Version
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Changelogs:
Version 4.1.918.02.2026 11:14
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renamed workbench textures for the green and orange workbenches of the skin system to avoid a DayZ engine bug causing textures to be messed up -
some API responses
Version 4.1.820.01.2026 11:32
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servers are not crashing when using the mod without server mod, but some features might be limited
Version 4.1.713.11.2025 14:54
If you update any of my mods, make sure to update all mods as they contain some major compatibility changes and old and new versions are not going to be compatible!
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required changes for the new Core PBO
Version 4.1.607.11.2025 14:42
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fixed spray can was not working anymore
Version 4.1.504.11.2025 12:20
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it was not possible to repaint tents when already pitched
Version 4.1.426.06.2025 00:02
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updated the whole license server code for faster server startup. Make sure to update all mods, otherwise you will run into compile errors!
Version 4.1.306.06.2025 13:41
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loading skins at the workbench could take longer with a lot of skins -
attachments did not have the textures applied in the workbench preview
Version 4.1.203.06.2025 14:26
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save last skin name in CarScript and BoatScript classes to add back repaint functionality later seemlessly without having to break persistence then
Version 4.1.102.06.2025 14:29
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added back old config sync for sending the skin config to admins to prevent admins from not being able to join when receiving a lot of item configs due to a timeout
Version 4.1.027.05.2025 18:24
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Reverted back from client side applied textures to the old method since it was causing too many problems, that could not really be fixed and cause textures not to apply properly