Skin System (

Stable

)


Changelogs:

Core Version 1.0.6

03.05.2024 16:49

  • fixed issues with files not saved

Skin System Version 3.0.1

30.04.2024 12:31

This update will break other mods depending on this mod! Make sure to apply the necessary changes
To support both old and new Versions of this major update, you can use #ifdef LBmaster_Rework to check if the new version is loaded or the old
Changed:
- prints have been replaced with LBLogger methods
- GetGame() has been replaced with g_Game constant
- classes have been seperated into own files
- Using the LBLayoutManager everywhere
- all files were reformatted with formatting tool
- folderstructure has been made consistent with other LB mods
Added:
- missing translation into Stringtable
Fixed:
- Quantity was not preserved when swapping items
- items should no longer loose their retexture after restart when placed down and repainted by the repaint spray can

Item Pack Version 1.2.3

30.04.2024 12:21

  • fixed some invalid model.cfg files

Core Version 1.0.5

30.04.2024 12:04

This update will break other mods depending on this mod! Make sure to apply the necessary changes
Update all other mods to the latest versions aswell!
__For modders to support both old and new Versions of this major update, you can use #ifdef LBmaster_Rework to check if the new version is loaded or the old__
- Removed all prints and replaced with LBLogger
- consistent Loggin Prefixes
- changed all GetGame() functions to g_Game
- files now only contain a single class and have the same name as the class
- changed UIScripted Menus to LBMenuBase
- added functions to send Translated strings with placeholders since BI will probably never add the function
- some menus were closed even when force open was enabled
- reworked the whole folder structure
- all layout paths have been moved to LBLayoutManager
- added support for persistent menus used by Advanced Groups Map menu
- Menus direcly process RPCs now
- translated the whole mod
- merged some util classes and renamed them
- fixed possible string corruption statements ( https://feedback.bistudio.com/T173348 )
- direcly bing keybinds to opening a menu
- changed how admin pages are registered
- fixed sometimes multiple admin menu categories would expand
- using an external tool to format everything in a consistent code style
- deleted a lot of boilerplate code and dead code
- Item Selector and File selector dialog now accept the entry with double click for more convinient use
- added backup files, which are fully handled by the core pbo
- automated config guide generation
- reworked the warning popup for Advanced Groups
- Method to send RPC from Server to Server
- Warning popup can now be a standalone menu
- Menu Parameters might not be the correct one for the menu causing issues like Spawn Menu not properly opening
- added some more generic code for less boilerplate code

Skin System Version 2.0.0

21.03.2024 17:37

Fixed:
- Attachments would loose their texture when repainted individually
Added:
- Repaint_SprayCan item to repaint items on the fly
- Spray can has 20 uses by default and can be changed via config
- Repaint sound when texture is changed by a player
Changed:
- Reduced messages printed in the logs

Core Version 0.2.15

21.03.2024 17:28

Added:
- method to play sounds on client from server for Skin system update

Core Version 0.2.14

13.03.2024 14:01

added new functions

Core Version 0.2.13

01.03.2024 18:14

Changed:
- Massively improved loading times of big json files
- Extended some logging to give suggestions where to fix issues

Core Version 0.2.12

23.02.2024 22:58

  • preparations for new Garage update

Skin System Version 1.1.0

21.02.2024 23:51

Added:
- Permission "skinsystem.access.all" to allow admins to access all repaints