Skin System (

Stable

)


Changelogs:

Skin System Version 0.1.2

18.11.2023 03:43

Fixed:
- spamming of incompatible parameters

Core Version 0.1.7

16.11.2023 14:05

  • some code restructuring
    - added new functions for AG update

Core Version 0.1.6

13.11.2023 15:21

Changed:
- minor code refactorings

Skin System Version 0.1.1

06.11.2023 12:01

Added:
- new LBmaster_DisableRepaintServerSide. This will basically prevent my mod from writing anything new to the persistence files to allow it to be added and removed more easily when not using the dynamic repaint feature. Swapping and Repairing item will still work as usual. Do not install this if you did not wipe your server before and had the mod already running on your server

Core Version 0.1.5

06.11.2023 11:18

  • Minor code changes. Make sure to update all other mods for compatibility !

Core Version 0.1.4

19.10.2023 12:23

Added:
- Function for Spawn Menu to not open mutliple times

Item Pack Version 1.1.7

17.10.2023 14:23

  • Updated Garage models

Core Version 0.1.3

17.10.2023 14:19

Added:
- Added own OnInit function in MissionBase to workaround mods like Custom Huds breaking my Mods by not properly overwriting the OnInit method.
- Admin placement base menu to allow placement of ATMs and Garages from a menu replacing the Garage Admin Kit
- some more Admin Menu functionality for more consistent Admin Menu pages

Core Version 0.1.2

12.10.2023 17:53

Added:
- Filesystem explorer to select any file

Core Version 0.1.1

10.10.2023 15:31

Changed:
- moved some utils classes from Advanced Groups to Core
- moved more scripts from 4_World to 3_Game