Skin System
Changelogs:
Version 0.1.2 - stable18.11.2023 03:43
- spamming of incompatible parameters
Version 0.1.1 - stable06.11.2023 12:01
- new
LBmaster_DisableRepaintServerSide
. This will basically prevent my mod from writing anything new to the persistence files to allow it to be added and removed more easily when not using the dynamic repaint feature. Swapping and Repairing item will still work as usual. Do not install this if you did not wipe your server before and had the mod already running on your serverVersion 0.1.0 - stable23.08.2023 10:40
- Ruined items could be repaired even with
canRepairRuinedItem
set to 0- Items can now be rotated in all Menus (Repair, Swap and Repaint)
- Items in the Swaps.json can be prefixed with + to include all item inheriting from this item. For example
+PlateCarrierVest
would include the PlateCarrierVest
item and all children of it. They can all be swapped to and from. This can be extended by the already existing -
Prefix to only be able to swap from these items to a different item +-PlateCarrierVest
. This method also filters out non spawnable items like +AliceBag_ColorBase
would not include the AliceBag_ColorBase
since it is not scope=2 in the config.cpp. Be aware, that something like +Rifle_Base
would include all weapons in the game including non finished items, which cannot be filtered back out !Version 0.0.13 - stable01.08.2023 11:24
- Option to blacklist items from being able to be repaired
Version 0.0.12 - stable26.07.2023 17:45
- textures not resetting when clicking the reset button
- itemnames list now looks for child items inheriting any of the items in the list
More...
Features
Dynamic Skin System
-
Configure items to apply custom skins without having to create new items -
Skins will automatically be applied when the user has the permission to use it -
Attachments can also be configured to be repainted automatically -
Setup Textures and Materials for each Skin -
Add Skins to groups to easily give players access to a whole list of Skins -
Make skins available for all players by assigning it to no permission group -
Compatible with Advanced Groups to apply skins to all group members -
Setup Repaint Workbenches at Traders or spawn them in the world or sell them at the Trader for the players base
Swap Skin System
-
Simpler, but less flexible skin system -
Items can be swapped to basically any other item -
Items will keep the health, attachments and cargo. So players will not loose any items when swapping and also cannot exploit the system to repair items -
Weapons can be swapped seemlessly, by keeping the bullets in the chamber and properly attaching magazines back to the new weapon if possible -
All items, that don't fit the new item will be put in the players inventory or on the ground when the inventory doesn't have space
Repair System
-
Repair Workbench to repair items to a certain health level, which can be configured -
configure if ruined items can be repaired -
set max health of items, which will be indicated by a red bar when opening the repair menu -
Setup Repair Workbench at Traders or spawn them in the world or sell them at the Trader for the players base