Enhanced Item Restrictions (

Stable

)


Changelogs:

Core Version 0.1.7

16.11.2023 14:05

  • some code restructuring
    - added new functions for AG update

Enhanced Item Restrictions Version 0.1.3

13.11.2023 15:28

Fixed:
- 1.23 Update caused some items not being registered when placed down. Unfortunately all items already placed will not be picked up after restart and stay not registered

Core Version 0.1.6

13.11.2023 15:21

Changed:
- minor code refactorings

Enhanced Item Restrictions Version 0.1.2

06.11.2023 12:02

Fixed:
- Attachments restrictions would not be picked up when Territory Flags were destroyed and built up again

Core Version 0.1.5

06.11.2023 11:18

  • Minor code changes. Make sure to update all other mods for compatibility !

Core Version 0.1.4

19.10.2023 12:23

Added:
- Function for Spawn Menu to not open mutliple times

Enhanced Item Restrictions Version 0.1.1

18.10.2023 14:49

Fixed:
- Editing restrictions and saving the config would cause all restrictions to show 0/x. This was only a visual bug
- Restrictions added in the admin menu would not be properly registered without extra server restarts

Enhanced Item Restrictions Version 0.1.0

17.10.2023 14:31

Fixed:
- possible nullpointer when server starts
Added:
- Ingame Admin menu to fully customize the configs ingame
- Option to disable certain crafting recipes like Wooden Crates, which can also not properly restricted. This is enabled as an example by default. You can remove it if you want players to be able to craft these wooden crates
- Fix for Barrels could not be restricted. Players will not be able to open the barrel unless it was placed via the place object action. If they want to open it and the barrel was dropped and not placed via the action, they will see an error message "Item needs to be placed and not dropped to open !". This is only active if an restriction entry for the Barrel exists in the config. Otherwise players will still be able to use barrels without having to use the place object action.
- option useMemberCountAsGroupLevel to use the member count as levels for the restrictions (since levels usually start with 0 and member counts only make sense for at least 1 player, you need to add one 0th level for each of the restrictions !)
Known Issues:
- Codelocks could remain at the door after raiding with breaching charge C4

Core Version 0.1.3

17.10.2023 14:19

Added:
- Added own OnInit function in MissionBase to workaround mods like Custom Huds breaking my Mods by not properly overwriting the OnInit method.
- Admin placement base menu to allow placement of ATMs and Garages from a menu replacing the Garage Admin Kit
- some more Admin Menu functionality for more consistent Admin Menu pages

Core Version 0.1.2

12.10.2023 17:53

Added:
- Filesystem explorer to select any file