Airdrops (

Stable

)


Changelogs:

Version 3.0.0

12.09.2025 19:21

Added:
  • fully implemented player called Airdrops
  • New config for the player called airdrops allowing you to have different drops for all the different flares
  • many different settings you can change to limit where players can call airdrops like blacklisted zones, checks for bases nearby, etc.
  • Admin menu pages to change all new settings ingame easily
  • Workaround for zombies spawning their CE configured loot twice: https://feedback.bistudio.com/T194789
Fixed:
  • Airdrop 3D Markers should be properly placed on the ground now

Version 2.1.3

10.09.2025 14:42

Added:
  • config option to spawn the key for the drop in one of the spawned AIs
  • support for Expansion Map, Basic Map and VPP Map markers

Version 2.1.2

14.08.2025 19:48

Added:
  • Airdrops now try to avoid any obstacles 10 times, so it's less likely to drop on certain objects
  • Airdrop now have physics enabled for 10 seconds after dropping, so they will properly settle when reaching the ground or hitting a building
  • Airdrops should therefore no longer drop through buildings, which made them unlootable

Version 2.1.1

08.08.2025 18:39

Fixed:
  • nullpointer when not using base classes in AI config, which could result in no AI spawning
Changed:
  • smaller area checked for AI spawn blocked checks for less failed attempts in areas with many objects around like in forests. Also print the object, which blocked a spawn attempt to the logs for debugging
  • Airdrops now cannot be shot ruined, which prevents players from opening them
  • added a key example to the config file

Version 2.1.0

27.07.2025 22:15

Fixed:
  • some types of Airdrops could get stuck in the Air when spawned
  • some types of Airdrops would drop a bit too low and were stuck in the ground sometimes
  • Admin menu was missing the smoke settings
  • Airdrops could get stuck in trees

Version 2.0.1

07.07.2025 09:59

Changed:
  • Car Drops are now deleted instead of removing the hull and leaving the bottom part since DayZ does not properly update the collision. This is only a temporary fix until I find out why this is not working ans it conpletely cleans up the Airdrop and AI nearby too

Version 2.0.0

06.07.2025 10:55

Added:
  • Added Shipping container model with 6 color variants for Car Airdrops
  • Car Airdrops (You need to use the Car Containers, otherwise vehicles will spawn inside the Airdrop! They have special animations to hide the container except for the bottom part)
  • Cars spawning at Airdrops are filled with Fuel and coolant
  • Smoke color can be configured per drop now and is no longer setup via config.cpp
  • You can have a different smoke color when the drop landed and it can be deleted after x seconds
  • All new parameters have been added to the admin menu
Changed:
  • AI spawn behavior and configuration. This will break the existing AI spawn setup you have in your config! You need to set them up again
  • You can spawn AIs at certain points of the drop (started drop, landed, started open, looted)
  • You can delay AI spawns and also repeat wave spawns
  • You can have individual min / max for different AIs spawning

Version 1.2.0

01.07.2025 17:43

Fixed:
  • Airdrops would instantly drop to the ground
  • Airdrop messages were stuck at the screen
Added:
  • "ME Marker" on flight schedule menu
  • Different Smokes for the Crates (currently configured via the config.cpp entry of the crate)
  • you can setup keys needed to open an Airdrop with time, damage and success-rate
  • you can delay the opening of the Airdrop
  • ability to turn off the creation of PvP Zones

Version 1.1.0

28.06.2025 10:32

Fixed:
  • Typo in the default messages
Added:
  • support for PvEZ mod to add PvP zones if the drop was dropped in a PvE zone (I still need to add a setting to disable / enable it for certain drops, if this is not wanted. Currently it's enabled for all drops)
  • PvP Zone radius setting in the admin menu

Version 1.0.4

25.06.2025 23:49

  • updated the whole license server code for faster server startup. Make sure to update all mods, otherwise you will run into compile errors!
Fixed:
  • admin menu browse crate itemname did not work Removed:
  • add position button in admin menu. Use INSERT to add positions