Airdrops (
Stable
)
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Version
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Changelogs:
Version 3.0.012.09.2025 19:21
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fully implemented player called Airdrops -
New config for the player called airdrops allowing you to have different drops for all the different flares -
many different settings you can change to limit where players can call airdrops like blacklisted zones, checks for bases nearby, etc. -
Admin menu pages to change all new settings ingame easily -
Workaround for zombies spawning their CE configured loot twice: https://feedback.bistudio.com/T194789
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Airdrop 3D Markers should be properly placed on the ground now
Version 2.1.310.09.2025 14:42
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config option to spawn the key for the drop in one of the spawned AIs -
support for Expansion Map, Basic Map and VPP Map markers
Version 2.1.214.08.2025 19:48
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Airdrops now try to avoid any obstacles 10 times, so it's less likely to drop on certain objects -
Airdrop now have physics enabled for 10 seconds after dropping, so they will properly settle when reaching the ground or hitting a building -
Airdrops should therefore no longer drop through buildings, which made them unlootable
Version 2.1.108.08.2025 18:39
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nullpointer when not using base classes in AI config, which could result in no AI spawning
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smaller area checked for AI spawn blocked checks for less failed attempts in areas with many objects around like in forests. Also print the object, which blocked a spawn attempt to the logs for debugging -
Airdrops now cannot be shot ruined, which prevents players from opening them -
added a key example to the config file
Version 2.1.027.07.2025 22:15
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some types of Airdrops could get stuck in the Air when spawned -
some types of Airdrops would drop a bit too low and were stuck in the ground sometimes -
Admin menu was missing the smoke settings -
Airdrops could get stuck in trees
Version 2.0.107.07.2025 09:59
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Car Drops are now deleted instead of removing the hull and leaving the bottom part since DayZ does not properly update the collision. This is only a temporary fix until I find out why this is not working ans it conpletely cleans up the Airdrop and AI nearby too
Version 2.0.006.07.2025 10:55
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Added Shipping container model with 6 color variants for Car Airdrops -
Car Airdrops (You need to use the Car Containers, otherwise vehicles will spawn inside the Airdrop! They have special animations to hide the container except for the bottom part) -
Cars spawning at Airdrops are filled with Fuel and coolant -
Smoke color can be configured per drop now and is no longer setup via config.cpp -
You can have a different smoke color when the drop landed and it can be deleted after x seconds -
All new parameters have been added to the admin menu
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AI spawn behavior and configuration. This will break the existing AI spawn setup you have in your config! You need to set them up again -
You can spawn AIs at certain points of the drop (started drop, landed, started open, looted) -
You can delay AI spawns and also repeat wave spawns -
You can have individual min / max for different AIs spawning
Version 1.2.001.07.2025 17:43
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Airdrops would instantly drop to the ground -
Airdrop messages were stuck at the screen
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"ME Marker" on flight schedule menu -
Different Smokes for the Crates (currently configured via the config.cpp entry of the crate) -
you can setup keys needed to open an Airdrop with time, damage and success-rate -
you can delay the opening of the Airdrop -
ability to turn off the creation of PvP Zones
Version 1.1.028.06.2025 10:32
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Typo in the default messages
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support for PvEZ mod to add PvP zones if the drop was dropped in a PvE zone (I still need to add a setting to disable / enable it for certain drops, if this is not wanted. Currently it's enabled for all drops) -
PvP Zone radius setting in the admin menu
Version 1.0.425.06.2025 23:49
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updated the whole license server code for faster server startup. Make sure to update all mods, otherwise you will run into compile errors!
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admin menu browse crate itemname did not work Removed: -
add position button in admin menu. Use INSERT to add positions