Spawn System (

Stable

)


Changelogs:

Version 5.3.1

20.01.2026 11:33

Changed:
  • servers are not crashing when using the mod without server mod, but some features might be limited

Version 5.3.0

10.12.2025 13:29

Added:
  • you can now double click on a spawn to spawn there instead of having to use the Spawn here button
Fixed:
  • sometimes the spawns were not properly sorted
  • bags could appear multiple times allowing players to bypass timeouts

Version 5.2.6

13.11.2025 14:56

If you update any of my mods, make sure to update all mods as they contain some major compatibility changes and old and new versions are not going to be compatible!

  • required changes for the new Core PBO
  • duplicate sleeping bag entries should no longer appear

Version 5.2.5

05.11.2025 10:39

Fixed:
  • sometimes spawn position list could appear empty

Version 5.2.4

04.11.2025 12:23

Fixed:
  • spawn positions would sometimes not be sorted the same way as they appear in the config

Version 5.2.3

08.08.2025 18:46

Fixed:
  • Map markers on spawn select menu (mostly bag spawns) were not automatically translated by DayZ
  • possible nullpointers when placing down bags
Changed:
  • Admin menu draw circles now uses new Core method

Version 5.2.2

26.06.2025 00:03

  • updated the whole license server code for faster server startup. Make sure to update all mods, otherwise you will run into compile errors!

Version 5.2.1

19.06.2025 14:23

Added:
  • The admin settings menu now shows the radius of each spawn point
Fixed:
  • save button on the admin settings menu was hard to see with the map in the way
  • possible nullpointer when bags were not setup properly in the configs
Changed:
  • using some of the new Core Methods

Version 5.2.0

01.05.2025 23:26

Changed:
  • script no longer tries to deduct money if the player has not enough money to avoid potential money exploits
Fixed:
  • players could still spawn inside objects. I did a lot of testing now drawing debug shapes and trying to figure out a proper way of checking for blocked positions, which looks very promising now and the new method did now show a single bad spot in the test apart from the old methods
  • players would spawn more to the center of the radius. The positions are now evenly distributed on the full circle area

Version 5.1.4

23.04.2025 14:47

Added:
  • 3 new config.cpp parameters for bags to get the placed, packed and hologram itemnames
Changed:
  • You no longer need to add custom scripts to make custom sleeping bags work
  • updated the example PBO to reflect the changes