Spawn System
Setup Work: MediumNo WipeTypes.xml RequiredStable
Changelogs:
Version 5.1.0 - stable19.03.2025 12:44
- You can now rename sleeping bags as a player
- You can now give sleeping bags to other players
- config options to disable both features
- Implemented already started Config for spawn signs, first spawn and respawn menu settings
- Packing sleeping bag is not a "Hold F" action
- possible fix for spawn menu opening after revive with TB Revive
Version 5.0.12 - stable07.03.2025 21:19
-
fixed a nullpointer on the server
Version 5.0.11 - stable28.02.2025 00:04
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added two settings to automatically spawn players at a spawn point
Version 5.0.10 - stable25.02.2025 21:26
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some minor 1.27 compatibility changes
Version 5.0.9 - stable18.02.2025 15:55
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moved all changes from Experimental to stable
More...
Features
-
Menu to choose from List of Spawnpoints -
Individual Cooldown for every Spawnpoint -
Cooldown is saved ServerSide and cannot be circumvented by relogging and also saved through server restarts -
Help your Players to spawn where they want any not need to kill their characters over and over again to get the spawnpoint they want -
If Players die in a certain radius around the spawnpoint, they cannot spawn there anymore -
Force players to select spawn or add a Sign in your Spawnzone with an action bound to it to open the menu -
Overwrite default Spawn to your Spawnzone if needed -
Sleeping Bags to set Bed Spawns players can setup in their Base -
Configurable cost for spawnpoints, which can be removed from the Bank (currently only Enhanced Banking is supported) -
Spawn Signs to allow players to open the menu from anywhere, where a spawn sign is placed. Can be used to setup teleporting between safezones -
Require a spawn ticket for spawning at a Spawn sign to require people buying / finding a spawn ticket to be able to select a spawn -
Compatibility with TB Real Estate Mod to show House spawns in the menu -
Admin Menu to setup new spawns -
Admin Menu to change Sleeping Bag behaviour