Spawn System Lite
Setup Work: MediumNo WipeStable
Changelogs:
Version 4.0.10 - stable04.10.2024 15:44
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added Inventory Cleared text for spawns when menu was opened from a spawn sign to let players know their inventory will be cleared when they spawn there
Version 4.0.9 - stable04.10.2024 15:01
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spawns sometimes not properly saved in the admin menu
Version 4.0.8 - stable22.09.2024 17:34
- added workaround for not being able to select a spawn when the Debug Monitor of DayZ was enabled
- Spawn Menu could not be closed when opened by clicking on a spawn sign and force open menu was enabled
- unclaiming old bags would not properly work in some cases
Version 4.0.7 - exp09.09.2024 22:53
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implemented new Core method to keep retextures when placing and packing bags
Version 4.0.6 - stable30.08.2024 17:41
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1.26 preparations
More...
Features
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Menu to choose from List of Spawnpoints -
Individual Cooldown for every Spawnpoint -
Cooldown is saved ServerSide and cannot be circumvented by relogging and also saved through server restarts -
Help your Players to spawn where they want any not need to kill their characters over and over again to get the spawnpoint they want -
If Players die in a certain radius around the spawnpoint, they cannot spawn there anymore -
Force players to select spawn or add a Sign in your Spawnzone with an action bound to it to open the menu -
Overwrite default Spawn to your Spawnzone if needed -
Sleeping Bags to set Bed Spawns players can setup in their Base -
Configurable cost for spawnpoints, which can be removed from the Bank (currently only Enhanced Banking is supported) -
Spawn Signs to allow players to open the menu from anywhere, where a spawn sign is placed. Can be used to setup teleporting between safezones -
Require a spawn ticket for spawning at a Spawn sign to require people buying / finding a spawn ticket to be able to select a spawn -
Compatibility with TB Real Estate Mod to show House spawns in the menu -
Admin Menu to setup new spawns -
Admin Menu to change Sleeping Bag behaviour