Advanced Groups (
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Changelogs:
Advanced Groups Version 2.0.430.04.2024 11:04
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fixed 2 possible nullpointers on startup
Advanced Groups Version 2.0.326.04.2024 15:47
- Territory config admin page
- Full No Build Zones admin page
- Translation for all admin menus
- remaining plotpole lifetime changed to fully lower flag
- adapted to new Core PBO
Core Version 1.0.426.04.2024 15:43
- Menu Parameters might not be the correct one for the menu causing issues like Spawn Menu not properly opening
- some more generic code for less boilerplate code
Core Version 1.0.324.04.2024 16:31
- Method to send RPC from Server to Server
- Warning popup can now be a standalone menu
Advanced Groups Version 2.0.223.04.2024 15:43
- member markers not updating on map menu
- member markers would not stick to player anymore
- GPS was not visible even when enabled
- Upgrade Group Level benefits screen
Core Version 1.0.223.04.2024 15:41
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reworked the warning popup for Advanced Groups
Core Version 1.0.122.04.2024 14:18
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fixed an issue related to menus when logging out and back in, because of missing cleanup
Advanced Groups Version 2.0.121.04.2024 11:02
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fixed a compile error when plotpole DLC is not loaded
Advanced Groups Version 2.0.016.04.2024 14:40
#ifdef LBmaster_Rework
to check if the new version is loaded or the old- The whole folderstructure changed
- renamed some classes (I tried to rename as few as possible to not break everything)
- No more Prints. All LBLogger methods
- replaced all GetGame() with g_Game methods
- all Menus now inherit the LBMenuBase
- No longer use MissionBaseWorld to pass method calls up the scope
- Plotpole ignore items now take baseclasses
- Made changed to prevent string corruption caused by engine bug https://feedback.bistudio.com/T173348
- A lot of missing translations
- All Layouts can not be changed with the LayoutManager
- Circle layer can now be changed via script to allow circle intersections and cutting edged for intersecting circles added via script
- config guide comments for automatic config guide generation
- plotpole setting to return the Flag Kit when flag is destroyed
- a server crash
- a client crash when using the TP Here function
- circles might not be scaled properly when the screen is not 16:9 aspect ratio
- plotpole flags could be cut when attached to flags to grief player bases
- server nullpointer when a player was killed by an AI player
- plotpole positions might be logged on the client exposing enemy base locations
- some Logging prefixes were wrong
- support for no longer existing KOTH mod
- a lot of dead code
- loads of boilterplate code long replaced by core methods
Core Version 1.0.016.04.2024 14:29
__To support both old and new Versions of this major update, you can use
#ifdef LBmaster_Rework
to check if the new version is loaded or the old__- Removed all prints and replaced with LBLogger
- consistent Loggin Prefixes
- changed all GetGame() functions to g_Game
- files now only contain a single class and have the same name as the class
- changed UIScripted Menus to LBMenuBase
- added functions to send Translated strings with placeholders since BI will probably never add the function
- some menus were closed even when force open was enabled
- reworked the whole folder structure
- all layout paths have been moved to LBLayoutManager
- added support for persistent menus used by Advanced Groups Map menu
- Menus direcly process RPCs now
- translated the whole mod
- merged some util classes and renamed them
- fixed possible string corruption statements ( https://feedback.bistudio.com/T173348 )
- direcly bing keybinds to opening a menu
- changed how admin pages are registered
- fixed sometimes multiple admin menu categories would expand
- using an external tool to format everything in a consistent code style
- deleted a lot of boilerplate code and dead code
- Item Selector and File selector dialog now accept the entry with double click for more convinient use
- added backup files, which are fully handled by the core pbo
- automated config guide generation