Virtual Garage (

Stable

)


Changelogs:

Version 4.9.6

03.07.2026 15:38

Fixed:
  • two possible nullpointers

Version 4.9.5

26.04.2026 20:52

Fixed:
  • General config not synced properly to clients
  • possible nullpointer when spawning items when parking out a vehicle causing items to be lost
  • items inside items should now spawn properly again (e.g. items inside barrels or other contains like protector cases)

Version 4.9.4

25.04.2026 08:34

  • Fixed version number was messed up. Do not use the last update, which had 1.3.4 as the version

Version 1.3.4

25.04.2026 07:52

  • Fixed items could spawn invisible to the player in some cases. These items were not lost, but not networked. After restart they would appear again

Version 4.9.3

24.04.2026 13:58

Fixed:
  • Workaround for items blocking spawn area after parking out
  • Sorting items using mods could duplicate items
  • Added a button to clear the spawn area as an admin when editing the garage config ingame

Version 4.9.2

13.04.2026 12:24

Fixed:
  • Items dropping to ground since the 1.29 update
  • Other items dropping to ground problems should be fixed now too
  • warnings about obsolete functions
This update changes how I spawn the items into the cargo of the vehicle and other cargo items. I tried to make it as close as possible to how vanilla CE spawns items, which should also fix previous problems with items dropping to the floor. Please report any problems in my Discord!

Version 4.9.1

27.02.2026 10:03

Fixed:
  • Two possible nullpointer

Version 4.9.0

18.02.2026 11:18

Added:
  • workaround for some heli mods fuel not being saved properly
  • SetLastGarageInfo function in the GarageAPI class to manually overwrite the last garage info if you want to support impounding for bought vehicles when not bought directly through my Garage mod
  • 3 new config options to wipe group garages when the group is deleted (by the player, by admins, by inactivity)
Fixed:
  • Expansion Key remove and restore would not store if the key was a master key
  • Expansion key now spawns as masterkey when vehicle was bought in the garage
  • reloading the garage from disk would break all static trader garages

Version 4.8.1

20.01.2026 11:36

Changed:
  • servers are not crashing when using the mod without server mod, but some features might be limited

Version 4.8.0

10.12.2025 13:30

Changed:
  • enabled delete duped vehicles by default now to prevent vehicles being duped on restart
Fixed:
  • a bug, which caused vehicles, which would originally be deleted, because they were duped, to still be impounded as DayZ does not immediately delete items