Virtual Garage

Setup Work: MediumNo WipeTypes.xml RequiredStable🇺🇸/🇬🇧














Changelogs:
Version 4.9.1 - stable27.02.2026 10:03
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Two possible nullpointer
Version 4.9.0 - stable18.02.2026 11:18
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workaround for some heli mods fuel not being saved properly -
SetLastGarageInfofunction in the GarageAPI class to manually overwrite the last garage info if you want to support impounding for bought vehicles when not bought directly through my Garage mod -
3 new config options to wipe group garages when the group is deleted (by the player, by admins, by inactivity)
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Expansion Key remove and restore would not store if the key was a master key -
Expansion key now spawns as masterkey when vehicle was bought in the garage -
reloading the garage from disk would break all static trader garages
Version 4.8.1 - stable20.01.2026 11:36
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servers are not crashing when using the mod without server mod, but some features might be limited
Version 4.8.0 - stable10.12.2025 13:30
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enabled delete duped vehicles by default now to prevent vehicles being duped on restart
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a bug, which caused vehicles, which would originally be deleted, because they were duped, to still be impounded as DayZ does not immediately delete items
Version 4.7.0 - stable13.11.2025 15:01
If you update any of my mods, make sure to update all mods as they contain some major compatibility changes and old and new versions are not going to be compatible!
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required changes for the new Core PBO
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vehicle spawn areas can be properly placed on water now
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admin settings menu not updating some values properly -
vehicles, which should be impounded in a dismantled player garage will no longer be impounded to prevent them from being lost forever -
Garage sign would not display the territory flag icon when looking at it and configured properly in the types.xml
More...
Features
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Player Garage Kit -
Advanced Groups Integration for Group Garages -
Enhanced Banking Integration to allow the money to be taken from the ATM and not only from the Player inventory -
Garage can be placed by Admins -
Easily add new Garages ingame with the Garage_Sign_AdminSetupKit -
Simple Garage Admin Menu (add yourself as admin in the config) -
Preview the spawn location and modify the preview camera easily from the Admin Menu -
Garages can be assigned to different Groups with custom Settings. All Garages with the same Group will share the same vehicles. -
Groups configure the following settings: name, withdraw cost, deposit cost, various key settings, save Inventory, vehicle whitelist (e.g. to have separate Heli and Ground Vehicle Garages), Item Blacklist (e.g. c4 or money), Level (more vehicle Slots) -
vehicles take up 1 slot by default (can be overwritten per vehicle e.g. to balance their physical or inventory size) -
Keys supported (config value for garageKeyssetting): None(0), Trader(1), Much Car Key(2) and Expansion(3) (no extra addon needed) -
Garage Levels are saved per Group and upgrades can cost money configured in the config -
Option for players to dump their old vehicles if no longer used or if a key is required to withdraw the vehicle and the key is lost -
Raid options for Base Garages and other Garages in safezones (can all be disabled / enabled via config)