Virtual Garage

Virtual Garage DayZ Mod
Setup Work: MediumNo WipeTypes.xml RequiredStable🇺🇸/🇬🇧

Virtual Garage 60.00€

License Type: One time Payment for Unlimited

Changelogs:

Version 4.9.6 - stable

03.07.2026 15:38

Fixed:
  • two possible nullpointers

Version 4.9.5 - stable

26.04.2026 20:52

Fixed:
  • General config not synced properly to clients
  • possible nullpointer when spawning items when parking out a vehicle causing items to be lost
  • items inside items should now spawn properly again (e.g. items inside barrels or other contains like protector cases)

Version 4.9.4 - stable

25.04.2026 08:34

  • Fixed version number was messed up. Do not use the last update, which had 1.3.4 as the version

Version 1.3.4 - stable

25.04.2026 07:52

  • Fixed items could spawn invisible to the player in some cases. These items were not lost, but not networked. After restart they would appear again

Version 4.9.3 - stable

24.04.2026 13:58

Fixed:
  • Workaround for items blocking spawn area after parking out
  • Sorting items using mods could duplicate items
  • Added a button to clear the spawn area as an admin when editing the garage config ingame

More...

Features

  • Player Garage Kit
  • Advanced Groups Integration for Group Garages
  • Enhanced Banking Integration to allow the money to be taken from the ATM and not only from the Player inventory
  • Garage can be placed by Admins
  • Easily add new Garages ingame with the Garage_Sign_AdminSetupKit
  • Simple Garage Admin Menu (add yourself as admin in the config)
  • Preview the spawn location and modify the preview camera easily from the Admin Menu
  • Garages can be assigned to different Groups with custom Settings. All Garages with the same Group will share the same vehicles.
  • Groups configure the following settings: name, withdraw cost, deposit cost, various key settings, save Inventory, vehicle whitelist (e.g. to have separate Heli and Ground Vehicle Garages), Item Blacklist (e.g. c4 or money), Level (more vehicle Slots)
  • vehicles take up 1 slot by default (can be overwritten per vehicle e.g. to balance their physical or inventory size)
  • Keys supported (config value for garageKeys setting): None(0), Trader(1), Much Car Key(2) and Expansion(3) (no extra addon needed)
  • Garage Levels are saved per Group and upgrades can cost money configured in the config
  • Option for players to dump their old vehicles if no longer used or if a key is required to withdraw the vehicle and the key is lost
  • Raid options for Base Garages and other Garages in safezones (can all be disabled / enabled via config)