Virtual Garage

Virtual Garage DayZ Mod
Setup Work: MediumNo WipeTypes.xml RequiredStable🇺🇸/🇬🇧

Virtual Garage 60.00€

License Type: One time Payment for Unlimited

Changelogs:

Version 4.9.1 - stable

27.02.2026 10:03

Fixed:
  • Two possible nullpointer

Version 4.9.0 - stable

18.02.2026 11:18

Added:
  • workaround for some heli mods fuel not being saved properly
  • SetLastGarageInfo function in the GarageAPI class to manually overwrite the last garage info if you want to support impounding for bought vehicles when not bought directly through my Garage mod
  • 3 new config options to wipe group garages when the group is deleted (by the player, by admins, by inactivity)
Fixed:
  • Expansion Key remove and restore would not store if the key was a master key
  • Expansion key now spawns as masterkey when vehicle was bought in the garage
  • reloading the garage from disk would break all static trader garages

Version 4.8.1 - stable

20.01.2026 11:36

Changed:
  • servers are not crashing when using the mod without server mod, but some features might be limited

Version 4.8.0 - stable

10.12.2025 13:30

Changed:
  • enabled delete duped vehicles by default now to prevent vehicles being duped on restart
Fixed:
  • a bug, which caused vehicles, which would originally be deleted, because they were duped, to still be impounded as DayZ does not immediately delete items

Version 4.7.0 - stable

13.11.2025 15:01

If you update any of my mods, make sure to update all mods as they contain some major compatibility changes and old and new versions are not going to be compatible!

  • required changes for the new Core PBO
Changed:
  • vehicle spawn areas can be properly placed on water now
Fixed:
  • admin settings menu not updating some values properly
  • vehicles, which should be impounded in a dismantled player garage will no longer be impounded to prevent them from being lost forever
  • Garage sign would not display the territory flag icon when looking at it and configured properly in the types.xml

More...

Features

  • Player Garage Kit
  • Advanced Groups Integration for Group Garages
  • Enhanced Banking Integration to allow the money to be taken from the ATM and not only from the Player inventory
  • Garage can be placed by Admins
  • Easily add new Garages ingame with the Garage_Sign_AdminSetupKit
  • Simple Garage Admin Menu (add yourself as admin in the config)
  • Preview the spawn location and modify the preview camera easily from the Admin Menu
  • Garages can be assigned to different Groups with custom Settings. All Garages with the same Group will share the same vehicles.
  • Groups configure the following settings: name, withdraw cost, deposit cost, various key settings, save Inventory, vehicle whitelist (e.g. to have separate Heli and Ground Vehicle Garages), Item Blacklist (e.g. c4 or money), Level (more vehicle Slots)
  • vehicles take up 1 slot by default (can be overwritten per vehicle e.g. to balance their physical or inventory size)
  • Keys supported (config value for garageKeys setting): None(0), Trader(1), Much Car Key(2) and Expansion(3) (no extra addon needed)
  • Garage Levels are saved per Group and upgrades can cost money configured in the config
  • Option for players to dump their old vehicles if no longer used or if a key is required to withdraw the vehicle and the key is lost
  • Raid options for Base Garages and other Garages in safezones (can all be disabled / enabled via config)