Spawn System Lite (
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Changelogs:
Core Version 0.1.716.11.2023 14:05
-
some code restructuring
- added new functions for AG update
Core Version 0.1.613.11.2023 15:21
- minor code refactorings
Spawn System Lite Version 3.3.706.11.2023 11:30
- Function
GetTextureLB()
in the ItemBase class to get the current texture name of the item. SetTextureLB(string texture)
can be used to set the texture of an itemSpawn System Lite Version 3.3.606.11.2023 11:19
- Spawning at random positions could spawn a player anywhere and not at only the available spawnpoints from the list, which should be the behavior of spawning random
- Spamming the spawn here button would spawn the player each time when the timeout was set to 0 seconds. This could also lead to loadouts being applied multiple times and when clearInventory was not enabled, players could get the same loadout multiple times
Core Version 0.1.506.11.2023 11:18
-
Minor code changes. Make sure to update all other mods for compatibility !
Spawn System Lite Version 3.3.524.10.2023 19:57
- Menu would not show on login when
forceOpenSpawnMenu
was disabledSpawn System Lite Version 3.3.419.10.2023 12:27
- Players could not scroll through spawn menu to select a spawn
- Spawn Menu would open a second time after already spawning somewhere
-
hide_when_no_spawns_found
would sometime still open the menu even when no spawns were availableCore Version 0.1.419.10.2023 12:23
- Function for Spawn Menu to not open mutliple times
Spawn System Lite Version 3.3.318.10.2023 14:43
- Function
void OpenSpawnMenu(PlayerIdentity player, string category = "")
in SpawnSelectConfig class to open spawn menu by script. This would be used as follows: SpawnSelectConfig.Get.OpenSpawnMenu(playerBase.GetIdentity());
to open the default spawns. The second parameter can be used to use one of the signs config from the config. You could add a new entry in the signs
list of the SpawnSelectConfig.json to only send certain spawns to the playerItem Pack Version 1.1.717.10.2023 14:23
-
Updated Garage models