Advanced Groups (
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Changelogs:
Version 5.0.013.11.2025 14:27
If you update any of my mods, make sure to update all mods as they contain some major compatibility changes and old and new versions are not going to be compatible!
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required changes for the new Core PBO -
this update will change filenames and file structures! Everything is updated automatically and it should not change any behavior, but make a backup of your config files!
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renamed file and changed file structure!: Permissions.json to GroupPermissions.json -
renamed file and changed file structure!: Levels.json to GroupLevels.json
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you can now have different subgroup sizes for all subgroups -
you can have an offline subgroup to automatically move players there when they leave the server. This cannot be used as a normal subgroup by online players -
raise and lower flag permissions for group members -
dismantle flag permission for group members -
support for a leaderboard page
Version 4.1.104.11.2025 11:57
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private markers not properly disappearing sometimes due to a DayZ bug causing classes not properly deleted when loaded via the Json Loader -
private markers would always display 1000m when distance is disabled for the marker type
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moved some functions to Core -
moved player joined webhook to Core
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scrollbar to the custom pages admin page to allow editing longer texts
Version 4.1.006.10.2025 15:32
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You can now enable drawing the map grid over the Fog of War in the config -
You can enable that the map should center on the player when he is outside of the displayed part of the map when opening the map menu to avoid confusion why the map is just white -
scrollbar to admin settings menu for custom pages to allow 20x more text before running out of space again. Sadly DayZ has no way to make it perfect and make the scroll content size depending on the actual size of the input field, but better than nothing -
the GamelabsDependencyFix.pbo into the OptionalContent/GamelabsFix folder for anyone running into the GetEventInstance compile error when having Gamelabs and Advanced Groups + Plotpole DLC installed
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possible client crash when entering the main menu
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when changing the channel to write in, it's no longer displayed as a notification, but as a text message in chat
Version 4.0.111.09.2025 11:13
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Flagpole would duplicate sometimes on the CF Cloud Map -
The change chat tag color permission would be overwritten each restart -
additional checks when trying to spawn all items to print the lifetime of the items to prevent server crashes on startup when debug print lifetime was enabled in the config -
client nullpointer when you joined a server and not all configs have been received yet
Version 4.0.028.08.2025 12:52
Warning: I changed the requiredAddons for this mod, which can cause problems with loadorder when updating the mod! Make sure to test this on a test server first before updating!
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Fog of war (be aware, that changing the config can break existing players config files, so set it up once and not change the size after that!) -
added menu to edit the custom pages with live preview of the resulting page -
You can have different marker visibility settings when a marker is inside the Fog of War -
You can set a "discovery radius" around the player. Any sectors this radius touches will be revealed -
When you have admin mode enabled and the fog ignore permission you can see and use the map as before -
fow-sector:discoveredachievement trigger, which is triggered each time a player discovered a new sector -
checkbox to show server markers and territory flags in the no build zone admin menu -
Clear chat command ("!clear") to clear every players chat -
you can disable the chat filter for individual channels like admin or group channels -
chat mute is no longer checked client side and it will also tell you the remaining time you are muted -
added permission groups.ignore.chatfilterto completely ignore the chat filter -
config for Expansion Airdrop markers (will only generate when you have expansion missions installed) to change icon, color, etc. -
Webhooks for lowering and raising flags -
added a lot of missing config options to the admin menu
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permissions for safezone tags were not added to the admins.json automatically -
disabled crafting rags from flags attached to a flagpole to prevent players from exploiting this to let a base despawn -
two possible nullpointers related to map markers -
static markers would sometimes not properly sync from the server to the client -
Chat mutes were not properly updated when muting someone on the admin panel
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updated to new core layout registration -
updated the layout overwrite example pbo
Version 3.4.113.08.2025 02:28
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compile error when not running the plotpole DLC Can't find variable LBTerritoryConfig -
changing the chat position could cause other menus to not be interactable anymore
Version 3.4.012.08.2025 23:32
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added back the option to change the Chat position in the client settings
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the chat will move with the UI elements like the vanilla chat when in the default position, otherwise it will not be affected by the Hud elements for the best of both worlds -
Added territory entered and left message, which can be enabled in the territory config
Version 3.3.208.08.2025 18:35
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typo in plotpole placement messages and votemute messages
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Live preview of Marker changes while editing or adding markers (Name, icon, circle, colors etc.) -
Text where the server logo is when streamer mode is enabled
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option to move chat position as it would most of the times cause problems with overlapping UI elements, because the chat originally moves up and down with the left UI elements (Actions and Vehicle HUD)
Version 3.3.125.06.2025 20:31
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updated the whole license server code for faster server startup. Make sure to update all mods, otherwise you will run into compile errors!
Version 3.3.019.06.2025 14:18
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Webhooks for all channels in addition to the GlobalChat, DirectChat and GroupChat webhooks you now have webhooks for Chat_CHANNELNAME where channelname is the name you used for the channel in the config. So You can now have Admin chat separated from the player global chat by using the Chat_Global and Chat_Admin webhooks if you named the channels like this, otherwise the webhooks will be named according to your channel names
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do not spawn AI when trying to get the lifetime of all objects for the Territory Flag. Sometimes this could crash the server -
Mute / Unmute done via CF would not be saved over restarts unless someone saved the config ingame manually -
Admin Channel was a group channel by default instead of a global channel -
possible fix for death markers not appearing
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Updated some methods for the new Core Update