Advanced Groups (
Stable
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Changelogs:
Version 5.3.214.04.2026 14:42
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option to trigger the group switch timeouts when a player left their group
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Server could freeze when trying to add a player to the chat prefix config through the Tip4Serv.com API if this player had admin permissions for a prefix -
mic icon was not displaying in front of the safezone player tags -
possible client nullpointer -
Chat menu would stay open when killed while typing in chat -
you could overwrite the chat mute time by writing a bad word -
client error when muting / unmuting a player
Version 5.3.121.02.2026 13:42
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Creating a new group did not have the information about the group tag setup, which caused Group ATM accounts to be linked with other groups until restart for all new groups
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Webhook TerritoryFlagExpiredwhen a Flag reached 0 percent
Version 5.3.018.02.2026 10:51
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don't display chat client settings when disable chat pbo is installed -
possible nullpointer when closing the game -
possible fix for Flags on the CF Cloud map not being removed properly
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some translations -
some API responses with more details and different response codes, which made more sense -
moved ATM logic to Enhanced Banking. This also includes the removal of the ATMBalanceandhasATMAccountfrom the Group json file!! All data should be migrated automatically, but always make a backup of your data!
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two achievement triggers for chat messages: chat:messageandchat:prefix:PREFIX -
trigger new core functions when group is deleted or renamed
Version 5.2.020.01.2026 11:11
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servers are not crashing when using the mod without server mod, but some features might be limited
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possible nullpointer
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option to require an item to see yourself on the map and GPS
Version 5.1.010.12.2025 13:22
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Group info was not properly syncronized with clients after upgrading a group, which caused confusion as it looked like upgrading the group did not work -
Leaderboard Page was not in the page settings admin page -
Player List in the top left would not properly update after players disconnected and it still displayed the player in the list even though he is offline
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new levels added through the admin menu now have a few subgroups by default to prevent errors, because levels did not have any subgroups configured -
4 new error messages on server startup if something is wrong with the subgroup settings in the GroupLevels.json (in case anyone reads them ^^)
Version 5.0.013.11.2025 14:27
If you update any of my mods, make sure to update all mods as they contain some major compatibility changes and old and new versions are not going to be compatible!
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required changes for the new Core PBO -
this update will change filenames and file structures! Everything is updated automatically and it should not change any behavior, but make a backup of your config files!
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renamed file and changed file structure!: Permissions.json to GroupPermissions.json -
renamed file and changed file structure!: Levels.json to GroupLevels.json
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you can now have different subgroup sizes for all subgroups -
you can have an offline subgroup to automatically move players there when they leave the server. This cannot be used as a normal subgroup by online players -
raise and lower flag permissions for group members -
dismantle flag permission for group members -
support for a leaderboard page
Version 4.1.104.11.2025 11:57
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private markers not properly disappearing sometimes due to a DayZ bug causing classes not properly deleted when loaded via the Json Loader -
private markers would always display 1000m when distance is disabled for the marker type
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moved some functions to Core -
moved player joined webhook to Core
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scrollbar to the custom pages admin page to allow editing longer texts
Version 4.1.006.10.2025 15:32
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You can now enable drawing the map grid over the Fog of War in the config -
You can enable that the map should center on the player when he is outside of the displayed part of the map when opening the map menu to avoid confusion why the map is just white -
scrollbar to admin settings menu for custom pages to allow 20x more text before running out of space again. Sadly DayZ has no way to make it perfect and make the scroll content size depending on the actual size of the input field, but better than nothing -
the GamelabsDependencyFix.pbo into the OptionalContent/GamelabsFix folder for anyone running into the GetEventInstance compile error when having Gamelabs and Advanced Groups + Plotpole DLC installed
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possible client crash when entering the main menu
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when changing the channel to write in, it's no longer displayed as a notification, but as a text message in chat
Version 4.0.111.09.2025 11:13
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Flagpole would duplicate sometimes on the CF Cloud Map -
The change chat tag color permission would be overwritten each restart -
additional checks when trying to spawn all items to print the lifetime of the items to prevent server crashes on startup when debug print lifetime was enabled in the config -
client nullpointer when you joined a server and not all configs have been received yet
Version 4.0.028.08.2025 12:52
Warning: I changed the requiredAddons for this mod, which can cause problems with loadorder when updating the mod! Make sure to test this on a test server first before updating!
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Fog of war (be aware, that changing the config can break existing players config files, so set it up once and not change the size after that!) -
added menu to edit the custom pages with live preview of the resulting page -
You can have different marker visibility settings when a marker is inside the Fog of War -
You can set a "discovery radius" around the player. Any sectors this radius touches will be revealed -
When you have admin mode enabled and the fog ignore permission you can see and use the map as before -
fow-sector:discoveredachievement trigger, which is triggered each time a player discovered a new sector -
checkbox to show server markers and territory flags in the no build zone admin menu -
Clear chat command ("!clear") to clear every players chat -
you can disable the chat filter for individual channels like admin or group channels -
chat mute is no longer checked client side and it will also tell you the remaining time you are muted -
added permission groups.ignore.chatfilterto completely ignore the chat filter -
config for Expansion Airdrop markers (will only generate when you have expansion missions installed) to change icon, color, etc. -
Webhooks for lowering and raising flags -
added a lot of missing config options to the admin menu
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permissions for safezone tags were not added to the admins.json automatically -
disabled crafting rags from flags attached to a flagpole to prevent players from exploiting this to let a base despawn -
two possible nullpointers related to map markers -
static markers would sometimes not properly sync from the server to the client -
Chat mutes were not properly updated when muting someone on the admin panel
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updated to new core layout registration -
updated the layout overwrite example pbo